[Gamasutra] The Most Overused and Underused Game Dev Tools in 2015
Updated May 24, 2018 11:23:58There’s a lot of hype surrounding the upcoming SteamVR platform, but as with the Steam Machines and other platforms, a lot can be learned from the tools the developers are putting out.
The games, platforms, and game modes are just some of the things that SteamVR has given developers.
The biggest thing, though, is that Valve is making sure there’s a variety of experiences for everyone.
The first game in this list, the highly anticipated VR game Rocket League, is available to play on both the HTC Vive and Oculus Rift, but if you’re looking to make the most of the SteamVR experience, you’re going to have to get your head around the new features and options.
The VR experience is more focused on positional tracking and input, and the controls and motion controls are all fully supported, making it a lot easier to get the most out of the VR experience.
That said, there are still some quirks that you’ll want to know about if you want to be able to use the Rift as a gamepad.
It’s a great addition, and we’re going do a full breakdown of the new game modes and other features on May 24.
First, let’s get some background on Rocket League.
Rocket League is a game that started as a concept in Valve’s offices.
The idea was that a team of developers would create a game based on the original Rocket League and bring it to life through the Steam VR platform.
It would then be sold to the public for $60.
It was never a huge success, but the company did get a lot out of it, as the game quickly became a massive hit on Steam and YouTube.
It had a ton of success, and in addition to getting an audience for its first game, it also had a few spinoffs and other spinoffs.
The team of two, including the two founders, left the company in 2015 and went on to create the popular Rocket League 2, which was released in 2016.
Now, with Rocket League 3 and Rocket League Ultimate Team being released, the team of 2 has decided to give the community a second chance.
Valve has put out a new update called Rocket League VR, which brings a lot more of the original game, and a new set of controls and controls options.
This new update also includes a full set of features to make Rocket League as easy to play as possible, including a new controller, motion tracking, and support for motion controls on the Oculus Rift.
There’s a ton to like here, but some of what you’ll notice is the addition of new controls.
The Oculus Rift now has the ability to track the player’s head movement, and there’s also support for controllers that have a dedicated buttons, like the Xbox One X controller.
The controllers are all designed with a purpose in mind, so there’s plenty of room for customization.
The addition of a dedicated button that’s just for gamepad use makes it easy to use on a game pad.
The motion controls also feel a lot better than the controls you’d find on a regular controller, and it’s very easy to set up and get used to.
There are a few new options too.
For starters, you can now play Rocket League on both your headset and a custom controller, which is pretty neat.
If you’re using the Oculus and the Vive, you’ll be able set up the gamepad controller to work with the Vive controllers.
The headset and controller can then be swapped with a controller that supports Oculus’ motion tracking or motion controllers.
Finally, the game now supports controllers with dual sticks and triggers, and that means you can switch between the game and the headset with one stick.
There is a controller for each stick and a different button, but this is a big plus for the developers of Rocket League who want to make sure they can play with different controllers.
The developers are making some changes to how the game is currently coded, and they’ve also been making some adjustments to the controller functionality, too.
This includes changing the way the stick functions and how the triggers work.
The stick has been updated to a much better setup, so it’s easier to move around the game.
There has also been a lot added to the game for better immersion, like more weapons, and improved AI.
There have been some changes made to how things like the camera, the physics, and more work.
This is a good thing because it allows for the players to really get a feel for the game without having to take their eyes off the action.
The developers also tweaked the way in which you can use the controller to make it easier to control the game in VR.
For example, in the original version of the game, you couldn’t move your head to the right side of the controller, so you’d need to adjust your head position to move the game around.
With this update, you could use the left and right buttons together to control both the controller and the camera.